Jump to content

View more

Image of the Day

Working on an auto spawn system. #gamedev #indiedev #screenshotsaturday https://t.co/Mm2kfekz7b
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

recreate frostbite destruction physics

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
4 replies to this topic

#1 Marcus Ramsey   Members   

104
Like
0Likes
Like

Posted 10 May 2014 - 12:51 PM

Hello!

I want to know if there is any detailed information on the web talking about how the frostbite engine achieved such a lvl of distructable environments. And the techniques they used. I am trying to recreate very similar environment destruction in cryengine.ive followed some tutorials, but they all don't look like what you see in battlefield 4 not to mention the frame rate always drops. How can I create distruction like what you see in battlefield 4 but also keep the performance high for large scale multiplayer. Thank you!

#2 deftware   Prime Members   

1777
Like
0Likes
Like

Posted 10 May 2014 - 01:20 PM

I vote BSP tree, where each destructive event finds multiple shear planes to 'chop up' the world (or relevant piece/portion), and treat each individual chunk as an independent object. But I have no idea what they are actually doing.



#3 Marcus Ramsey   Members   

104
Like
0Likes
Like

Posted 10 May 2014 - 01:46 PM

Interesting idea

#4 Radikalizm   Members   

4793
Like
1Likes
Like

Posted 10 May 2014 - 02:58 PM

There are probably multiple systems at multiple levels of detail at work here. There's a presentation on how they did smaller scale destruction in their frostbite 2 engine by using a technique they call "Destruction masking using volume distance fields", they're probably also using this to some extent in frostbite 3.

 

The slides for this can be found here: http://www.slideshare.net/DICEStudio/siggraph10-arrdestruction-maskinginfrostbite2


I gets all your texture budgets!


#5 Marcus Ramsey   Members   

104
Like
0Likes
Like

Posted 10 May 2014 - 09:57 PM

Wow thank you so much!




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.