Anyone ever get this error:
"hr = 0x0000001b The drive cannot find the sector requested." when calling something as simple as the DrawPrimitive function? I'm getting this error in my engine's worldbuilder being written in C#. The engine is written in C++ and so I used SWIG to create the wrapper interface to bridge betwen native C++ and C#. I kept noticing the call stack errored in nvd3dum.dll (nVidia card for anyone that couldn't tell) -- was getting an unhandled exception to be more specific. But when I went poking around in the various threads, I noticed my engine's thread was sitting at a DrawPrimitive call, so I bp'ed on it and spammed the f5 key a bunch; low and behold I eventually found it to be yielding that error upon checking the result of call. My first instinct was to run scandisk which I did and it gave me a clean bill of health with no errors discovered. Not that I think it matters but I'm running Windows 8.1 just incase anyone was wondering. The weird thing is, all myviewports for the various view windows render at least once just fine but then all of a sudden the app just hits a brick wall on this draw call... Any thoughts on how to dig deeper on this? Thanks!
-- StakFallT