I am having troubles with texturing a 2D Quad.
If I texture a square shaped quad all looks ok. But if I make the quad a rhomboid shape the texture doesn't stretch properly.
I fully understand that what is happening 'is' correct, as it is mapping correctly with its given UV's. But, I am wondering if there is a way to stretch the image rather than map this way (see below).
I'd rather not go down the path of any 3D as my game is strictly 2D based. I'd just like to be able to make odd shaped quads and have them map as intended.
Thanks in advance