I am very new to Unity and I have a question about rendering graphics. Is it possible to have something that is rendered on command (command of a tap) be of variable length. To explain further, let me give an example. There is an object, a crate or whatever, that is being affected by the Physics 2D Rigid Body physics, if you were to push this crate over the ledge of a building, it would just fall as normal. However, I want to build a gameplay element where the player touches (this project is for mobile) another nearby building and what amounts to a "rigid" rope comes from the box and attaches itself to the building, allowing the crate to swing in a circular path according to the physics of this new "crate + rigid rope" object. The reason I asked if it was possible to have something render of a variable length is that the player can shoot out this rigid rope at any time and I need to be able to render this thing based on the given situation. Can anyone help me with this?
I made a diagram to help explain my confusing wording. http://i.imgur.com/QzzzEov.jpg?1