I am currently finalizing a project I am working on. (racing game)
This project uses libraries as DirectX 11, Bullet physics, Oculus rift.
This is the first project an actual release build will be made.
I would like to hear some tips, about what kid of setting should be set in the project properties.(Visual studio)
currently i only have enabled SSE2, and runtime library is (/MD)
is there any other vital settings i shall change?
I also found a post saying "Next thing is check for any uninitialized memory being used. That's where almost 80% of all release bugs come from."
i am not sure about why this is specific to release build, is memory managed differently in release build?
Thanks.