Do we isolate static and dynamic meshes in our games in different file formats?
I think I asked this question before, but I forgot the title, so please bear with me.
Now I have actually built a simple scene in Ogre, I find it a pretty nice engine and I am quite happy with it, so I decided to stick with it. However, one question on my mind is do we usually use static meshes (or a scene file), like the buildings, factories and other background infrastructures while using the .mesh format for dynamic meshes, like the player, and the agents etc. And do we usually place a tag on the scene so that the player, the agent have an original position to stand?
Edited by lucky6969b, 19 May 2014 - 12:10 AM.