I'm moving away from Immediate mode rendering and display lists, and started using vertex buffers... but I've hit a problem when it comes to rendering text.
For example when drawing my FPS meter, the value changes all the time, so currently my text render sends a texture mapped quad to the GPU for each character, and this works exactly as I want... but if immediate mode rendering is deprecated... how am I supposed to draw data that changes every frame?
Surely using buffers would be a bit overkill? What does everyone else use for this?
- Jonathan