How would you go about making a pseudo 3D road? I'm not sure. The effect I'm trying to get is something that looks like Pole Position or Outrun. To get this effect, you would render each scanline separately, yes? That's what I got from Lou's Pseudo 3D page (http://www.extentofthejam.com/pseudo/) and a few other sites...but I still don't understand how they're doing it graphically. Furthermore, SDL can't scale, and I haven't learned OpenGL yet (I want to use just SDL for now so I can learn it before moving into OpenGL too). Any help would be appreciated.