Good game design software?

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14 comments, last by Joshua.Hower 9 years, 10 months ago

I used to use Celtx for planning.

I see they have gone subscription now though. Shame.

They call me the Tutorial Doctor.

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I am following this topic as a reminder to do some searching myself for a program that will help me with the design process. Right now I am looking for a screenplay program (move directing assistant) because making a game is much like making a movie. The assets are the actors, and the program are the instructions.

Here is a list of programs I have found so far:

http://screenplayreaders.com/final-draft-alternatives/

Also, a storyboard application seems it would work also.

I think for now I am going to use the iPad app called Celtx Shots:

https://itunes.apple.com/us/app/celtx-shots/id467370902?mt=8

They call me the Tutorial Doctor.

First make some wireframes and then send it to a designer to make it ;)

I personally quite enjoy One Note for design purposes. Its less rigid than Word or Excel in terms of layout. When I'm designing, I'm not necessarily interested in making a document I can present with, I just want someplace to scribble my notes and the occasional doodle.

Excel and Word are great when you're creating more formal specifications.

Wow, thanks for the info guys! I'll start answering person by person.

Ashaman73

I've never really used mindmaps but I can see the great advantages in them, I might start using them for the initial planning stages when I setup the different variables (like what powerups for this ship etc.). Freeplane looks good, I'll give that a go.

Tutorial Doctor

I also have only ever done normal fiction writing for my games story, but it's always had its problems and incorporating the different people have sometimes made it hard to understand. Screenplay writing would be far more beneficial, not to mention I can separate lines with info on how to proceed without confusing the story, that'll be a great help indeed. I don't like using storyboards as I prefer to keep what it looks like in my head and to convey that to any artist I might collaborate with or myself in order to make those thoughts come to life. I prefer my imagination to sort of create and re-create what's going to happen rather then get something permanent set down. I'm not sure if that's such a great idea in larger projects though, so I'll have to have a think about it. I'll check out the link later.

Also, I had a look at Celtx, but I don't feel the subscription is worth it when I can do the same thing with a bit of time and effort.

Orizvi

I used to use One Note all the time, however I never thought about using it for game design. its free-form ability can certainly be useful, it might be a great way to collaborate all my notes and work into one area.

Walter Whiter

I don't understand, did you misunderstand what I was asking? Or am I misunderstanding you? Wireframes can certainly be useful to get an idea or multiple ideas running, but I'm looking for what's useful once you have your idea and are designing it. So in essence, I would be the designer in your comment.

3Ddreamer

Everyone who actually works in the industry understands the difference between the design and the development, unfortunately google and most people who aren't don't understand it. That's why it was difficult to allocate any substantial information on the matter.

Additionally, I was looking for software that would help me design games, regardless of such things such as what the company needs to look at. I'm not up to, or anywhere near, the stage where I would be pitching my game to a company, so the only thing I'd be looking at right now is what I need to create the genre of game I'm in. Which you're right, it depends on what I'm creating. Which means everything people are telling me about will be useful in one way or another.

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I believe that's it, thanks guys! This is really invaluable help.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

First I just wanted to say this was a great topic I've had the same question for a while.

I usually start everything pen and paper and if I can I make a board game prototype and let my friends play to see if the concept is enjoyable. I use this mostly for mobile game ideas, or to start fleshing out a bigger project.

As for software I have used Articydraft before, it is pretty cool and makes it easy to set up over arching ideas, I feel it's better suited for character development mapping as well as story or other complex systems. The issue I ran into was people I worked with had some difficulty understanding articy due to not being familiar with it. (this could be just the people I worked with but it is a problem I faced).

Mind mapping software is probably my favorite to pass around to team members I use bubbl.us. There is a fee but I don't emember how much, it wasn't bad though. It's simple and can be exported easily into jpg's and I find most people can read it easily and get a good grasp of what you mean. There is an example image in one of my design forum posts.

Even though those programs are cool and neat to use I have to admit I do use Word and Excel a great deal more, the majority of my work is written into Word. As well as my data tables going into Excel, Everyone has their own preference but I run into more people who just want to see word documents or excel tables than anything from my other software.

Hopefully something I said helps, good luck on your search!

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