Does anyone know where I can read up on this? Or see some engine (source code or just play as an opponent) with at least somewhat human like play? Pro-Deo is the best I have seen thus far, but it's still pretty far from making human like decisions.
Also, does anyone have any ideas of their own on how to approach this? I think trying this might be a nice summer project. I already have a good idea of how 'normal' chess AIs play, but there is very little information (that I have seen anyway) on how to take a more human like approach.