I've been pondering for a long while now how to design, store and render the maze walls for a game which has some similarities to the old Pac-Man game, but a much more compact maze layout.
The easiest way to show the maze i'm trying to recreate is through a video at
In summary from my observations the game characters can travel on top most/all tiles but cannot leave in all directions.
So I wondered if the best way to store a map like this is by storing the paths that the characters can move along.
Looking at the graphics / lines used for the maze walls it appears that there is only 3 variations: a horizontal top line, a left hand vertical line and a dot on the left side.
Does anybody else have thoughts on how this style of maze can be stored and rendered for a game ?