I've been searching for the past few weeks for a physics engine or something for C#. I'm working on a game using OpenTK, it's mostly un-documented but it has a lot of features.
I need some basic AABB collision, cylinder, sphere, and maybe mesh collision detection. From what the internet is saying, I need to use the normal of a face for collision detection but I simply cannot make it. If anyone has any tutorials or a physics engine that works with that I'd love to find it out.
Oh, btw. I would need a character controller too, that's the biggest problem, I don't know how to do player collision.
About using Unity, I need an advanced GUI library and stuff, I need to make dynamic textures which Unity is nothing near supporting anything like that.
I would even pay for a physics engine, I think maybe up to 150-200 USD.
Edited by andreidim, 31 May 2014 - 12:49 PM.