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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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I just released my own networking solution, Bolt, for the Unity3D game engine.

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#1 fholm   Members   

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Posted 31 May 2014 - 11:03 AM

Figured I would post a quick notice in here also, considering all of the asking and talking I've done here over the past two years or so smile.png. I just released my own networking solution, called Bolt, for Unity3D. You can find it over at http://www.boltengine.com

Edited by fholm, 31 May 2014 - 11:03 AM.


#2 lakedoo23   Members   

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Posted 03 June 2014 - 08:26 AM

Wow this looks really nice, is there a connection limit? Also do you have to have Unity Pro to use this library?



#3 fholm   Members   

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Posted 03 June 2014 - 08:41 AM

Wow this looks really nice, is there a connection limit? Also do you have to have Unity Pro to use this library?

You do not need Unity Pro, no. It will function even on iOS and Android without Pro (check out the tutorial to see how it works). Bolt is developed for games of 2-128 players, it's not an "MMO SERVER" or anything like that.




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