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Posted 31 May 2014 - 12:56 PM
Posted 31 May 2014 - 01:18 PM
I've not worked in the games industry before, but looking at it from the general software development industry, I'd say that if you're relying mostly on your degree to land your first job, it can indeed be tough. You'll probably have to settle for a job that is a substantially different from your ideal job, and then try to work you way up/over.
The further into your career you get, however, the less and less relevant your degree becomes. Your past experiences, your portfolio, your professional network, and the ability to let all the knowledge and understanding that you have hopefully acquired naturally shine through in your interactions with potential employers become way more important. And you can get a jump start on a lot of that by making games. A lot of them. By the time you get your degree, it might already just be a supplemental item on top of your portfolio and acquired knowledge. Getting involved in game jams, conferences, and competitions can give you a jump start on networking also.
Given that your objective is game design, I'd strongly recommend learning only enough technology to enable to you make as many games as possible. Knowing technology is good for a designer, so don't ignore it altogether. But working through numerous failed designs and the occasional successful or promising idea along the way will be far more critical to developing your designs kills, and to prove to others that you're a capable designer. Heck, spend some of your time simply paper prototyping, or designing board, card, and other non-digital games. Maybe design a new sport. A lot of the knowledge and insights gained will carry over to digital games, but the pace of development can often be so much faster.
I just posted this blog post for someone else earlier today, and it might be something for you to consider also: "Game a Week: Getting Experienced at Failure".
Edited by Andy Gainey, 31 May 2014 - 01:18 PM.
Posted 31 May 2014 - 05:25 PM
I want to work professionally as a game designer preferably game play mechanics.
^^ Read it all.
Obligatory link to Tom Sloper's FAQ about getting into game design:
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 31 May 2014 - 07:25 PM
Game design and game programming are different things. Since you mention some C++ and a CS degree, I'm going to interpret that as a game design as the goal, but game programmer as the method of breaking in. Programming is a fairly reliable way to break in, as are the art disciplines.
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