I'm programming a 3d engine and I need to load 3D moleds to this engine, I've written a blender export plugin to my own file, but now I think:
which kind of thing will I need to my games (resources, mesh, bones, camera, ligths, scenes, etc)?
Is It necesary create that files?
Is there a file like Collada DAE that It has all information?
Is It better create all my own files or read .blend file?
Thanks all , regards