I can't do much if anything at this point. But if I were to start making a 2D game using Direct3D 11, how would I do that?
Would I simply map textures onto primitives and fix the camera(view/projection)?
What about a "hybrid model" where it's the same as the above but somehow to take advantage of 3D models(because they are re-usable and no need to draw tons of positions for example a character)?
Eagerly waiting for replies.