I refactored my rendering system to render the scene to a render target so I can do bloom, This all works fine.
This is what steps I do, First render all objects to off screen render target, then render bloom objects to there render target
Then the two rendered targets are blended to the final image. This all works.
The problem is when I use the final render target to render a blened quad on the screen it makes all the rendered object
turn blue and leaves the background the same and blends with it only,
here is the image of the final scene with the quad and the blue mesh.
I've set the blend state and the depth and nothing changes. The thing is this all worked Until I used a offscreen renderTarget.
Any Ideas on what it could be.