World Wide Servers:
I was wondering exactly how I can make multiple servers inside of a game where people all over the world can join into the one of their choice. Also how would you do it so they have to create an account and then that will be put 'somewhere' or whatever so whenever they login they will be able to create a character and play on that account (and possibly link that account to all of the games)
Also, how would you make it so you can easily setup and LAN Server such as they did in Minecraft or something and then get your friends join that server but only on the same internet?
Multi-Server In One:
So, I had this idea (please no-one steal) where you you have such as in WoW where you have Battlegrounds but it's every server coming together in one massive battle, on one massive map...how would this be done?
Some of you who may have played WoW would know about the new desktop feature they have in the game, where you have the program downloaded on your computer and you have your account logged into that and then you have all of their games along the side, where you can either click Play or if you haven't already Install and this also contains stuff like News and Store etc. How would this been done also?
On a quick note, I have had literally NO experience with network programming so this is all 100% new to me, but I would really like to learn how to do this, despite not knowing anything about it at all.
Edited by Twisttid, 11 June 2014 - 03:27 AM.