I'm trying to create a texture array that I want to update per frame. So I want to use D3D11_USAGE_DYNAMIC and ArraySize>1. but I get this error: D3D11 ERROR: ID3D11Device::CreateTexture2D: A D3D11_USAGE_DYNAMIC Resource must have ArraySize equal to 1. [ STATE_CREATION ERROR #101: CREATETEXTURE2D_INVALIDDIMENSIONS]
Why is that even a thing? Is there anything wrong with a dynamic texture array?
EDIT: I also tried 3D textures, there seems to be a minimum for the size of a row (128 in my case)? creating a 1x1x1 3D texture and then using Map gives RowPitch=128 (although format is 4 bytes per texel). Is this documented anywhere? there is not even a warning, using small textures messes up everything.
Edited by Hassanbasil, 13 June 2014 - 09:47 AM.