I am currently moving from DX9 (fixed function) to DX11. All is going well so far but now I am creating the camera system. But, my shader knowlegde is next to zero, so it is a bit different.
Primarily, I'll be making 2D applications (at this point in time) so I'll need an orthographic setup.
I figure can go about this two ways.
1 - Cheat and use dynamic vertex buffers and move everything manually.
2 - Setup a camera system.
Is #1 a valid one or is it purely a hack?
With #2 do I have to do this all with shaders or is there a way to do this with function calls? Could anyone point me in the right direction on how to go about this?
Thanks in advance