I'm converting a "huge" pipeline to support indices, and I have a strange problem.
Each vertex array can be still drawn on its own, since I'm in the "make it work stage." So I thought I would start with mapping each vertex in a one-to-one mapping to indices. Considering that the vertex order contains the correct winding/order to represent the terrain properly, this shouldn't be a problem, right?
Because it's not working. And I'm slowly going crazy. My entire indices array is basically a sequential array of numbers 0->N-1 where N is the number of vertices. There are small constant patches of terrain that contain errors.
This should work, and I'm just looking for a bug of my own creation, right?