I'm trying a project I've been working on on a different computer than I usually use, and I'm getting extreme artifacts on this machine.
My usual computer is an older Windows 7 computer with a really bad, built in Intel vid card. My application works exactly like it is supposed to on that machine. I'm not doing anything out of the ordinary with my shaders, they are very simple solid color outputs and simple vertex adjustments. I haven't yet checked the reference device on that machine because I haven't had any problems.
This new machine is a Windows 8 machine with a much better NVidia vid card, however, in the screenshot you can see that certain parts of the screen are garbled and mixed together. They flash like crazy when the camera moves. This same problem is also evident when I use the reference device. I have ruled out problems with my texture generation by disabling the sampling in the pixel shader. The problem exists even when I don't use textures.
How should I go about solving this problem?
EDIT: Also, I forgot to mention I'm using SharpDX and VS2012 Express.
Edited by cephalo, 28 June 2014 - 08:54 PM.