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Posted 01 July 2014 - 07:24 PM
Posted 02 July 2014 - 07:20 AM
I was going to suggest you submit this question to the chipmunk2d forum, but then I saw you already had. Be patient, that forum is the right place for chipmunk physics specific questions.
Otherwise, keep going over the api and experimenting, you'll probably learn it yourself before someone gives you an answer.
Posted 02 July 2014 - 08:00 PM
Thanks for reply, i already doing some experiment and i found the solution
The solution is just combine some joint together, for example if you have ChipmunkPivotJoint and you want to limit it's rotation, just add ChipmunkRotaryLimitJoint to the same body, and also if you want the joint to have motor then add ChipmunkSimpleMotor.