A team for beginner

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12 comments, last by Orymus3 9 years, 9 months ago

If you're tired of minigames, make a slightly larger games (don't overshoot, you'll be surprised how complexity kicks in quickly).

Also, try to build the things the 'right way'. Nail down controls, build a good camera system even if you don't seem to need it, and then apply it.

For example, what would pong be if it had a proper camera and the ability to have camera shakers?

The upside to this is that these are systems you'll need to work with on larger team, so better be familiar with them asap.

Possibly, your assignment on the larger team would also be in that vein as well (something small/medium nearly independent from others, but nonetheless important).

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If you're tired of minigames, make a slightly larger games (don't overshoot, you'll be surprised how complexity kicks in quickly).

Also, try to build the things the 'right way'. Nail down controls, build a good camera system even if you don't seem to need it, and then apply it.

For example, what would pong be if it had a proper camera and the ability to have camera shakers?

The upside to this is that these are systems you'll need to work with on larger team, so better be familiar with them asap.

Possibly, your assignment on the larger team would also be in that vein as well (something small/medium nearly independent from others, but nonetheless important).

what do u mean a good camera system? Pong is a 2D game right?

you mean like making skills for pong, or some special effects?

You're bored making mini games?
Start making "midi" games.
When you get bored doing that, start making "maxi" games.

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what do u mean a good camera system? Pong is a 2D game right?

That hurts :)

But yeah, believe it or not, Pong uses a 2d fixed orthogonal camera anyway!

Sure, you could directly change the Xs and Ys of every object directly, but if you differentiate the camera from movement logic, you'll probably learn something that becomes applicable in side-scrollers (and of course, more important in 3d games).

Also, a camera allows you to do effects without changing everything's Xs and Ys (such as shaking the camera!)


you mean like making skills for pong, or some special effects?

Sure, why not even upgrades? (larger paddles for 50 in-game money, or sticky balls?).

The more you mess around with game features, the more you learn.

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