I've tried everything I could think of, every possible thing and yet, I can't get the .obj mesh to render. It gets all the vertices and indices (I think.) But when I try to pass it on to DIrect3D9's vertex and index buffers, it.....doesn't go well. Here's a few links and my explanation.
meshobj.cpp file:
(note: to keep this post short, I'll be using pastbin for code.)
mesh.obj file:
and finally: a screen shot of what PIX shows.....
http://puu.sh/a4oEB/429942ff81.png
as you can see, the vertices don't seem to be pushed through the pipeline right...I've given all I can give to explain this problem. If you could help me out, I'd appreciate it. let me know if you need to see something else.