I am prototyping a "non-traditional" game about free exploration without arbitrary limitations. Deterministic algorithms enable a procedural universe (potentially infinite) with minimal system requirements for the player. In the vein of abolishing arbitrary restrictions, I am using WebGL to allow anyone with a browser to play it, eschewing platform restrictions.
You control an organic entity through space. The universe is still young, unstable after the big bang. The laws of physics are having trouble making up their mind, putting space and time in an uncertain and malleable state. You encounter not only planetary systems, black holes and nebulae, but irregular, strangely behaving clumps of matter. As with all things in the world, you can only travel very close to the speed of light, but incoherencies in the curvature of space allow you to seemingly cover immense distances of space in seconds.
You are encouraged to pick a direction and interact with the world as you see fit. Rather than leading the player with a carrot on a stick, the experience seeks to evoke feelings of wonder, immersion and joy. The universe is alive, responsive and vibrant, inspired by the what-ifs and unproven theories of astronomy. It is enthusiastic about your presence.
I enjoy when there is trust and respect between player and developer. A sort of mutual understanding. My goal is to treat player as the intelligent, emotional beings they are. I am also very interested in including some level of persistence in the universe (not an MMO), in the manner of allowing player behaviour to result in data used to drive changes to the universe, allowing the algorithms to mutate themselves. This kind of world excites me, because even as the developer, I can never discover everything it is capable of.
Edited by Reruined, 12 July 2014 - 05:59 AM.