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Posted 10 July 2014 - 04:23 PM
Posted 17 July 2014 - 02:27 PM
If you work in a triple a studio, do they do annual game jams?
Since 2000 I've shipped games for Interplay, Activision, Atari, and Sega, and I had to google "game jam" just now. It sounds like fun but I've never experienced the sensation of having extra time for such a thing. YMMV
Edited by Scott Bruno, 17 July 2014 - 02:28 PM.
Posted 17 July 2014 - 04:07 PM
I work at a AAA studio, and in the last two years, we've done (I think) 4 game jams. We often have some amount of structure (like suggested themes that intersect with the type of games we make), and the jams are generally about 48 hours (people end up working two long days on their jam projects).
Posted 17 July 2014 - 08:17 PM
Posted 17 July 2014 - 11:19 PM
We've never done a formal "game jam" at my studio. However we have a tradition for now programmer hires where we have them do anything they want as a first week project. We've had a few cool things come out of that. One of my coworkers once made a skateboarding game with Kratos.
Posted 18 July 2014 - 03:52 AM