New version!
Changes:
- Difficulty levels!
- Open the options menu and select the "Combat" tab; the difficulty settings should now be available there.
- These settings are still somewhat nascent, and so may be somewhat unbalanced.
- Further tweaking of the player-input mechanism.
- Back-stepping has been added; press 's' (as with normal WASD controls) to retreat.
- Further alterations to the AI.
- The floor now works properly.
- This is a feature that I believe that I failed to mention in the post for the previous version: the player should no longer leave the "circle of light" as a result of manoeuvring. It was also broken in that version, but should now be working properly.
- It seems that the previous version included an oversight that allowed one to do damage with parts of a weapon that should have been harmless; this should now be fixed.
- Miscellaneous changes.
Known issues:
- As a result of changes to the internal handling of the options menu, that menu's "done" button no longer works in this prototype (although it does, I believe, work in the main game). Pressing "o" to dismiss the menu should, however, still work.
- Physics issues still remain.