Finally I have Skinned Animation in my engine but there is a weired problem that I am getting . I use Assimp.Net to load meshes and animations. The Problem is that the animation is played mirrored. I mean for example the animation of the left hand is playing on the right hand and vice versa . I used 3dsMax to create a simple test and exported it to COLLADA format. What do you think the problem is ?
Is it from my code ?