I have finally decided to start my first big game (2D RPG with everything like quests and so on). So I need a good way to structure my code, not to end in a chaos like in some of my other projects. So I googled a bit and found different patterns for object handling like Observer, Mediator or event queue. So I wanted to ask you guys if someone has experience with different patterns and can tell me which to use, why to use and mybe an example when to use. Sry for my english, I am from Austria.
Have a nice day