Hi, so I'm trying to figure out a world generation algorithm for my game in Unity but I am having a hard time deciding how to implement it.
So few days ago, I stumbled on an old thread in this site which they achieve exactly what I am trying to do. They generate some circles and then use Perlin noise to mess with radius (or at least that's what I understood so far), resulting in irregular continents.
I tried using "if (x-x0)^2 + (y-y0)^2 <= r^2 then" but the thing is, I don't get the same result
According to that thread, their way of drawing a circle is using function that has a theta, but I can't find a way of doing that.
So my question is: How Can I get an array of points that make up a circle (NOT CIRCUMFERENCE) so that I can get the same results as the image bellow?
The reason I don't ask in that thread its because its already too old and is locked.