Hi, I wanna hook a DX game's text output, it uses d3dx9_35.dll. I'm not good at DirectX, the game looks like:
I hooked D3DXCreateFontA/W, D3DXCreateFontIndirectA/W , they are not called. And the GDI api TextOutA/W DrawTextA/W are not used either. The game is not protected, I can debug it with OllyDbg, I add breakpoints to these functions, never breaks. So how does the game draw text?