I have a quick question I am curious about.
I am used to using the combination of glClearColor + glClear to clear the color/depth buffers.
However I found another function, glClearBufferfv being one of them, which performs the exact same thing.
So I am curious to learn which practice is "better" or which should be used.
Is it just a stylistic difference or would there be a performance penalty, etc. on using one versus the other?
Thank you for your time!