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Smooth interpolation of a predefined camera path

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#1 obfuscator   Members   

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Posted 26 July 2014 - 06:18 AM

Hi,

 

I am curious about how to do a smooth interpolation of a predefined camera path where the variables are orientation and position of the camera (and maybe other ones like zoom, shaking, ...). What techniques are usually used for this to get really good results? B-Splines, Quaternions, ...?

 

Are there any good and detailed articles about this?



#2 Paradigm Shifter   Members   

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Posted 26 July 2014 - 07:01 AM

2 splines works well, one for position another for look at target. Quaternions usually used to interpolate the rotation, yeah.
"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley

#3 obfuscator   Members   

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Posted 27 July 2014 - 05:56 AM

And what if I also want to do a roll such that the up-vector is not always up? Is it not also possible to use an orthonormal basis for each key point and interpolate betweem them?






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