For some reason everything has been wiped off the site. No more tutorials to be found. Anyone know? I need to get hold of their terrain lighting tutorial...
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Posted 27 July 2014 - 10:26 AM
He better get that site back up and running again - that was weird! I checked and like you said everything was wiped. I'm going to cry now - there was no explaination just vanished like a ninja.
Posted 27 July 2014 - 06:47 PM
It's back (or was a minute ago). Maybe someone forgot to extend the site lease.
Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.
You don't forget how to play when you grow old; you grow old when you forget how to play.
Posted 30 July 2014 - 10:44 AM
I'm going to contact him soon but if anyone else interested in finding out - I'll keep you posted or you can bug him about it https://twitter.com/MrDemetriosG
Don't ask how I found him either lol! I have my secretive ways
Posted 30 July 2014 - 11:13 AM
You're a Ninja too! Any word yet? If not I can use the webarchive url post. It doesn't expire til Novemeber 2014 - perhaps he's redesgning the site??
Posted 30 July 2014 - 01:12 PM
If someone needs the dx11 base and terrains C++ sources, here are the conversions from d3dx to DirectXMath I did some time ago, the project and the solution files are in VS2013 format: http://1drv.ms/1BP63MU
Please note that code is provided "as is", and I didn't add particular stuffs except the math library conversions and some aligned allocations due __m128 use in XMMatrix and XMVector (sometimes even useless aligned allocations, but they still work ).
If you have issues opening the archive, please use the last preview of 7zip http://www.7-zip.org/
If you don't have Visual Studio 2013 you can install the express desktop version for free, or you can recreate manually the solution and the project files.
EDIT: I forgot to mention that those projects use DirectXTK as static library in the Texture class (I used DDSTextureLoader). https://directxtk.codeplex.com/
You need to link the library to the project, the default path I used is ..\..\..\DirectXTK\Bin\Desktop_2013\$(Platform)\$(Configuration)
Edited by Alessio1989, 24 February 2015 - 04:05 PM.
Posted 03 August 2014 - 02:26 PM
Apparently the guy from twitter told me the person doing the tutorials permently stopped. Just completely stopped creating the tutorials. Here's my conversation snipplet of the conversation below.
Posted 05 August 2014 - 02:01 PM
It's sad that the site was deleted/the guy stopped doing the tutorials :/ I would of thought that if it was only the guy stopping making the tutorials that he could keep up the site still and just put a little side note saying these tutorials have been discontinued.
Posted 06 August 2014 - 09:13 AM
Problem is a site costs money to keep up, even if it isn't much. I'm guessing it wasn't worth his effort to keep it up. or maybe he was just having a bad day
Edited by iedoc, 06 August 2014 - 09:14 AM.
Posted 12 August 2014 - 04:58 AM
I had saved some of the tutorials when I went on vacation some time ago: https://www.mediafire.com/folder/dvffhggtgvjo1/Documents
Haven't changed the files at all.
I don't really know good hosting sites, so if you know better then re-host the files there.
Edited by lightxbulb, 12 August 2014 - 05:14 AM.
Posted 13 August 2014 - 08:23 AM
Thank you to those who shared their copies. I'm trying to find the Terrain source files. I have all the DirectX10 base tutorials (files and source in VS2010 format). I'd share but don't know a good place to put them. I also just finished getting all those files to coexist in one project (my way of learning).
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