A while ago I wrote for my own uses a font loading/rendering helper library. I posted it on sourceforge because a few people in other forums expressed interest. There's been alot of talk lately on font rendering in games, so I thought I'd post a link in case anyone is interested.
Unlike most font rendering libraries, this doesn't use or produce a texture/sprite sheet. Rather it triangulates the characters into an actual mesh. There are a couple different choices of triangulators, one that produces very compact representations that uses the technique described here: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html. There are a few others as well.
Its worked well for myself and from what I understand a few others. If any bugs are found I'm happy to fix them.