I started recently to learn OpenGL. However, I find it a bit confusing at the beginning to start learning it in right way due to many tutorials being deprecated and new ones not being as good as they could actually be.
I will explain the path I have chosen so far and I hope I get some feedback.
Here is how I started.
- https://www.youtube.com/watch?v=FhQBsV-zdqI&list=PLBl6D3wTfGysAPFL0rvDo4NBqhBQsOxkR . I started with these tutorials. I believe they could be quite deprecated, but it seems they are quite fine explained for beginners.
- Latest edition of the red book
Meanwhile I will embark on some project just to use what I have learned so far.
So, my question is whether I should really start with something deprecated and probably not done in the right way or I should just go with the latest version of the red book?
How have you started? What do you think is important?
Edited by martinradev, 28 July 2014 - 03:38 AM.