Hi,
as some of you might already know I've been developing a game engine for the last two years.
Today I decided to open the beta phase so that the world could take a look and give me some advise and tips.
Platforms:
- Mac OS 10.8+
- Ubuntu 12.04
- Windows 7+
- Bullet Physics 2.91
- WebKit JSC for scripting in JS / ECMA-Script
- OpenGL 3.2
- OpenAL and Vorbis / Ogg
- SDL2
- Images / Textures: Png, Jpeg, WebP
- Audio: Ogg
- 3D-Models: Collada (.dae)
- Terrain: float array or image as heightmap
- Objects and scene: Xml
- Deferred lighting
- Dynamic shadows and reflections: Mirrors and water
- Glass refraction
- Material mapping
- Bump-, normal- and parallax occlusion mapping
- Animation of terrain, particles, textures and skeletons is possible
- Full user interactive physics and scriptable world
- Edge smooth / antialiasing
- Depth of field / fog
- Screen space ambient occlusion
WIP documentation: On Github
All comments are welcome!