This is my first post here, but I've been a long time lurker. I'm typically in Feature Film and Commercials, but am currently involved in a new open source initiative involving the act of "publishing", or quality assurance for content, for productions including Games and we're currently looking for interested contributors.
I'm interested in hearing your view on how this type of tool could be useful to you; as neither of us currently have much experience in Games, your views would be a real ice-breaker. In film, the process is typically this:
1. Artist works on content
2. Artist publishes content
3. Another artist picks up published content
Step 2 is essentially a "funnel" through which all content is passed; this is where things such as QA takes place, so as to ensure that common data conforms to a common set of standards defined by your organisation, typically per project. E.g. all models must have a UV-set, or the normals of models must face in the convex direction, or a certain frame-range of an animation must match a range as registered in a shot-database and so forth.
We're currently in a Requirements Gathering stage, have a look here for the current state of development.
Information on how you can get started can be found here:
And some more details on publishing as a concept can be found here:
Thanks for reading, and feel free to post any questions here or email me directly at firstname.lastname@example.org
Edited by Marcuso, 31 July 2014 - 08:26 AM.