I have a topdown 2d ww2 naval games with warships (destroyers, cruisers etc) running around (Think "navyfield" for the scale).
You Control a ship and have ai-controlled support ships, and the enemy has their ships (might be 10 ships in a fight)
Its realtime and no tiles, ships move "physics-based" taking time acc/deaccelarating, turning sluggishly (especially larger ships) but scale is rather arcadish so you can easily get close ("ram") other ships. Also ships need to go close to get within range for their guns. Each ship is controlled by turning and engine power.
So how do i make ai-ships avoid crashing into eachother/enemy ships? When facing other ships, if one turn and the other turns the same way they may just still crash into eachother (and so on...)
Im looking for a simple solution that works acceptably! Dont need to be perfect.