Hello, a friend recently lend me his book for libgdx programming by Andreas Oelkhe.
Everything cool, but to be honest, I dislike his "teaching style". I am looking for a tutorial that explains everything in detail, in this book it's all about "add this huge method here, add this huge method there". I want to learn everything in details so I can do everything on my own, be creative and not be limited by rechecking his code every time I fail!
Can anyone recommend any eBook or tutorial for libgdx programming that is up to date (one more problem was, I had latest version of libgdx and had a lot of work to do before I even started learning.
I mean, I'm relatively experienced in java, I've done few gaming tutorials, but none of them was nearly related to libgdx, I know there is a libgdx tutorial on kilobolt, but it's about flappy bird and to be honest, I don't want to make such games.
Well, that's it...I'm looking forward to your advices! Thank you!