Game Institute (again)

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11 comments, last by GoCatGoGames 9 years, 8 months ago

Promit, on 11 Aug 2014 - 2:32 PM, said:

I would not bother paying them.


Both GameInstitute and 3DBuzz?


fiesil, you need to make a decision, right? In order to make a decision, you should think very hard about what it is you want to accomplish, then (since you have already chosen some options), collect pros and cons about your options (maybe even identify additional options), and make a decision grid: see http://www.sloperama.com/advice/m70.htm -- you say in 2 months you're starting college. Once you start college, you'll need to focus on the job at hand (your studies), so if you're just trying to get a head start, there's no time to take an online course (assuming any course would take longer than 2 months). You could also just continue your studies with C#.

-- Tom Sloper -- sloperama.com

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I would not bother paying them.

Both GameInstitute and 3DBuzz?

Both of them look like junk to me. I saw the GameInstitute code back in the day when it was still free content, and there's nothing in there I'd pay for. Doesn't look like he's changed anything, just added a handful more. 3DBuzz looks even less useful.

In the past fifteen years, I've gone from a 12 year old dreamer to a 27 year old professional with title credits. I've been on GameDev.Net for pretty much the entire journey, and never once have I felt that paying for online content was a good idea. The times I got real value for money were when I bought books written by knowledgeable professionals focused on specific subjects. GT and 3DBuzz are nowhere near that bar.

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

I watched a 3DBuzz video quite a while back. The programmer "Nelson" or something was the most abrasive, negative, and annoying voice I've ever heard on a video. I have no idea if he actually taught anything or simply just complained -- my advice would be to steer clear of their paid content.

I'd never heard of GI and watched a video on YouTube (which was free, by the way). Had a lot of info on tire traction, relative forces, and maths for a racing game. I enjoyed the presentation style and what I learned.

If I were to pick between the two, GI's free video was pretty good. If you're hell-bent on spending money, I guess I'd pick them. I can't comment on the code since I the video did not focus on coding but rather design.

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

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