I'm in the research and concept stage of developing my first indie game (while also working currently working part-time), which will be a multi-console point and click adventure with dialog choice prompts. The way I am envisioning this it will have camera angles and 3D models similar to "The Bards Tale", with puzzle, some QTE's, and dialog choices similar to "The Walking Dead" game. The main issue I currently have is that after doing some in-depth research on game engines and game development kits, I'm a bit overwhelmed and don't know which one will work best for me.
I'm equally uncertain if a game development kit is the game engine, just with tools to help develop the game around the engine for less experienced developers. Such as Unreal Developers Kit 4 (UDK 4). This is the one I initially researched and I do like it, but I'm not sure if it's overkill for what I need; to be honest the 25% royalty fees on any games I hope to sell...leaves me weary (but I'll go with it if need be).
Some of the other game engines I have looked into are Unity, but it's price tag is far too high for me to pay up front (I have practically no funds...well very little). Shiva 3D at www.stonetrip.com except that their site is confusing to find things. I have also looked at various engines and kits on the three following sites, however some of the information on the sites appears to be out-of-date:
Just so everyone knows I have been thinking about creating a game off-and-on for awhile, as well as I do already have a story concept of my own I'll be using, and I have a recent Bachelors degree in 3D Art. With experience using Maya and 3DS Max for 3D modeling, animation, and Photoshop for texture design. I mention that so you guys and ladies know I am not going into this completely blind, only perhaps partially blind...because I still have a major challenge trying to understand/grasp how to write script.
Seriously though, I think I can learn how to program to develop a game, if there was a thorough tutorial on how to create the various game elements. Along with an equally thorough explanation on why the code is used the way it is, with visual side-by-side examples for how this code does this and that code does that. Although a tutorial such as that might be asking too much.
Well, I don't want to bore you guys by writing more, so if you have any questions for me about what I'm doing, planning, or anything else, I'll do my best to answer. Hopefully you guys can help recommend the right development kit for me to use.
Lastly to itemize what I'm hoping for, is this:
- A game development kit for:
- Point-and-click Adventure game
- Level Editor
- Scripting Editor (helps simplify or makes writing script a bit easier to comprehend)
- 3D and 2D models and environment
- minimal upfront cost (even if there is a larger fee on royalties)
- Works well with dialog option choices that change game play and character reactions
- Create QTE's
- Can output games for PC, Mac, IPhone, Android, PS4, XBox One, etc
Thank you in advance for your help!