Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

using other dc's than the main window's dc

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 / Hosein G   Members   

163
Like
0Likes
Like

Posted 17 August 2014 - 01:46 PM

hey

im using other dc's than the main windows dc so im using PFD_DRAW_TO_BITMAP instead of PFD_DRAW_TO_WINDOW but PFD_DRAW_TO_BITMAP  leads to software rendering which is slowing down my program are there any other ways that I be able to use to do the same thing without software rendering it?

 

thanks for the time



#2 N.I.B.   Members   

1452
Like
2Likes
Like

Posted 17 August 2014 - 01:56 PM

PFD_DRAW_TO_BITMAP is not HW accelerated.

If you want HW accelerated off-screen rendering, you can use pbuffer or better yet - frame buffer objects.






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.