A game in a Day?

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0 comments, last by Tutorial Doctor 9 years, 8 months ago

Okay, so the Lumadare event is this weekend, so I had a go at rushing out a game. The idea took forever to find, and the programming shouldn't have taken that long.

This is my first ever public post. The game is not exactly finished, but with better models, better lighting, and a few animations, I could get some nice looking stuff up.

Am I pleased with it? Not at all, but I really used this to demonstrate a future Starter Pack for the game engine I am using.

All of the shadows are baked. The models were done in Google Sketchup, and imported into Blender, and then to the Maratis3D engine I am using.

However, there is no actual design going on. I just threw stuff together.

Estimated time was actually about 6-7 hours.

Anyone have any tips on game design in general? What workflow do you have?

Do you script first, then model, then polish?

Model first then script?

How long do you plan?

Any examples?

I want to make my workflow fast so that I can quickly sketch out game ideas. So any tips on speeding up the design process would be helpful.

Here is a video of it:

They call me the Tutorial Doctor.

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After my first playtest (little nephew) i can tell I am sorta on to something. I think I need to add more cues. I have some audio and visual cues already, but nothing obvious enough to encourage continued playing (can be frustrating when the clue isn't obvious enough.

They call me the Tutorial Doctor.

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