Im trying to copy a depth buffer to another depth buffer of the same size and dims with
Device->CopyResource and I get this.
D3D10: ERROR: ID3D10Device::CopyResource: Cannot invoke CopyResource when the destination Resource was created with the D3D10_BIND_DEPTH_STENCIL BindFlags set. [ RESOURCE_MANIPULATION ERROR #285: COPYRESOURCE_INVALIDDESTINATIONSTATE ]
Is there a way around this.
How else can I copy my Depth buffer.
And why the hell can't you do this.