*(Im not sure if this post is for Beginner Section or Production&Management, so feel free to move it if you think I ve posted it on the wrong Section)*
I ve worked with couple of indie teams as a Game Designer/Team Management.
Before I join a team, I always let them know that I will argue with ideas they have and I eager them to argue with my ideas.
I think as a Game Designer its crucial to listen what my team thinks about what I write and what ideas they have because,
through the arguments many small and unexpected ideas may pop up.
But when the team hears the word "argument" they take it as a negative attitude. Which is not what I am intended to project.
I personally think that its important aspect for writing the GDD.
What are your ideas on this matter?
Should I eager my team to feel comfortable to argue with me? Should I not use the word at all and expect them to react when they dont like something?(Although this may cause "shy" members to never express the dislike for a feature and a great idea may goes to waste)
Should I use a different approach?
How do you deal with this matter with your team?
Thank you for taking the time and reading my post.
Edited by Metalbreath, 23 August 2014 - 07:16 AM.