The good way to have proper render of sprite and texture on all size and can have outline color is to use distance field.
Is it good to use distance field for all sprite and text or one boolean is better to set to use or not on the batch render ?
Maybe something like the :
BeginSprite(ITexture* Texture, ITexture* DistanceField); RenderSprite( ... ); EndSprite();
If DistanceField is NULL, use the classical sprite pixel shader, if not NULL, use distance field pixel shader.
Does it sounds the best way to handle that ?
Edited by Alundra, 23 August 2014 - 05:06 PM.