I'm currently setuping my project in Unity. It will be a 2D action RPG.
Though all of the visual will be 2D sprites, I'm concerned that I want to implement features such as jumping over certain obstacles, have some bridges pass over the floor at different heights, and it currently feels like using 3D physics behind the scenes would be much simpler, despite the game being entirely 2D from a visual standpoint.
Anyone here tried doing anything a top-down game in Unity? What did you use and why?