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ZBUFFER question1

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#1 oreste   Members   

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Posted 01 September 2014 - 11:08 AM

In the code i'm working on in my tut. the ZBUFFER is cleared in the following statement: Clear(0, NULL, D3DClear_ZBUFFER, D3DColor_XRGB(0, 0, 0), 1.0F, 0) What do the two last parameters (1.0f and 0) refer to?

#2 megadan   GDNet+   

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Posted 01 September 2014 - 11:51 AM

The 1.0f means it will set all values in the zbuffer to 1.0f.  The 0 is the value to store in the stencil buffer.  If you're not using a stencil buffer, it won't have an effect.

 

See http://msdn.microsoft.com/en-us/library/windows/desktop/bb174352(v=vs.85).aspx



#3 oreste   Members   

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Posted 01 September 2014 - 01:25 PM

Thanx!!




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